Free Download Swift 3 Game Development - Second Edition
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Swift 3 Game Development - Second Edition
Free Download Swift 3 Game Development - Second Edition
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About the Author
Stephen Haney Stephen Haney has written two books on iOS game development. He began his programming journey at the age of 8 years on a dusty, ancient laptop using BASIC. He has been fascinated with building software and games ever since. Now well versed in multiple languages, he enjoys programming as a creative outlet the most. He believes that indie game development is an art form-- an amazing combination of visual, auditory, and psychological challenges--rewarding to both the player and the creator. He enjoyed writing this book and sincerely hopes that it directly furthers your career or hobby.
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Product details
Paperback: 258 pages
Publisher: Packt Publishing - ebooks Account; 2nd Revised edition edition (February 6, 2017)
Language: English
ISBN-10: 1787127753
ISBN-13: 978-1787127753
Product Dimensions:
7.5 x 0.6 x 9.2 inches
Shipping Weight: 1 pounds (View shipping rates and policies)
Average Customer Review:
4.6 out of 5 stars
3 customer reviews
Amazon Best Sellers Rank:
#803,669 in Books (See Top 100 in Books)
The book clearly guides reader step by step to develop a simple game o iOS.
I highly recommend this book/author.My background going into this book:Very basic understanding of Xcode--able to set up project and work on sample code and playgrounds using free Apple Education books 1) Intro to App Development with Swift 2) The Swift Programming Language (Swift 3.1)Other somewhat limited previous experience setting up Cordova for iPhone app/programs in Xcode.The reason for giving background: knowing how to set up Xcode did not refer to the guidance in this book regarding setting up a programming environment.That said, this book was as close as I've seen in technical books to an "A" were it to receive a grade.1) The incorporating assets from online was a seamless experience.2) The code from the book was explained and/or written lucidly so as to permit understanding and be able to apply the concepts in personal projects with confidence.3) Also the instructions for adding code to the ongoing project were done in such a way that out of 100+/- code additions to be copy/pasted or typed I had to check against the repo twice which was easily done.4) The code just worked with no tinkering--which translates to truly being able to finish the project as written.PLEASE NOTE: I only needed to complete through Chapter 11 for my purposes. So you will need to rely on others for a review of Chapters 11 (Integrating with Game Center) and 12 (Ship it...)
Well written book and goes into very good detail with pictorials.
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